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Showing posts with label story structure. Show all posts
Showing posts with label story structure. Show all posts

Monday, April 28, 2014

Choosing a Point of View Character

By Janice Hardy, @Janice_Hardy



Some stories come to us through the character and it's clear what point of view the novel will be told from. Others come through an idea or a plot and the point-of-view character isn't as clear. And then there are the stories that need several points of view to be the most effective.

Most of the time the point-of-view character is obvious, but I've written whole novels to later realize I had the wrong point-of-view character all along. Stories evolve, and it's not uncommon for one to surprise you and take you where you never expected to go. Or to have that tiny throw-away character turn out to be the hero after all.

If you're faced with a story idea and you aren't sure what the best point of view to tell it from, try asking a few questions. These questions can also help if you have a novel that isn't quite working and you're not sure why.

What character has the most to gain or lose?

A character might be in the right position to tell the story, but if she doesn't have a goal and has nothing at stake, then why are readers seeing the story through her eyes? Goals give the point-of-view character reasons to act, and stakes make readers care if she achieves those goals or not. If the character just sits back and watches the story unfold, but never participates in what's going on, she might not be the right point of view for the novel.

•    Which character is driving the plot of the story?
•    Which character faces the most conflict?
•    Which character can't walk away without changing how the story unfolds?
•    Which character is the most interesting?

What character is central to the climax of the novel?

The whole point of a novel is to get to the end, so the climax is a pretty big deal. It's the resolution of whatever the protagonist has been trying to do all novel. So the point-of-view character is going to be involved in that ending in an equally big way. If a potential point-of-view character doesn't play a role in the climax, that's a red flag that you might not need to see her point of view.

•    Which character is actively involved in the resolution of the novel?
•    Which character has things at stake in the climax?
•    Which character has the most at stake in the end?
•    Which character will readers feel cheated by if they don't see how that story turns out?

Is more than one point-of-view character needed?

Giving a character a point of view is asking readers to invest time in her, so this character should be worthy of that. Seeing the story from her perspective should bring something valuable to the novel. If the only reason a character is a point-of-view character is because parts of the novel can’t be told any other way, or because the protagonist wouldn’t be able to be there, that’s a red flag that the character is only there to dump information.

•    Is the story bigger than one single point-of-view character?
•    Is this an ensemble cast that explores a larger theme or concept more than a single personal problem?
•    Are there aspects of the plot that require a second point of view to be fully understood?
•    Is the antagonist's point of view needed?

What do multiple points of view allow you to accomplish?

More isn't always better, and the more characters you ask a reader to invest in, the more chances you have of losing the reader. Every point-of-view character has to be equally compelling and draw the reader in. Less interesting characters risk getting skimmed over to get back to the ones readers care about. If you're considering multiple points of view, look at the specific benefits each possible character brings to the story.

•    How might seeing this other perspective enhance the plot?
•    How might seeing this other perspective deepen the theme?
•    How might seeing this other perspective illustrate some aspect of the world?
•    Is this a character readers are going to want to follow?

If you don’t see that character’s point of view, what is lost?

Sometimes it’s easier to identify what points of view are needed by what disappears if the story isn’t told from that perspective. Try looking at the story without that point-of-view character and seeing how the story changes. Also consider if the critical elements could be added to the protagonist's point of view, or that of another character.

•    Can a specific element or detail be merged with another character?
•    Can two point-of-view characters be merged?
•    Would losing that detail or element actually raise the tension or mystery of the story?

Does every potential point-of-view character have her own plot or story goal?

If there are too many plots unfolding at once, the novel can feel disjointed and have too many things going on. Each plotline should connect to the core conflict in some way and work with the other plots and subplots to tell a complete story.

•    How does each point-of-view character's story arc affect the main plot?
•    Are there any story arcs that overlap or feel repetitious?
•    Are there any story arcs that overlap in a good way that increases the stakes or conflict?
•    Does every point-of-view character feel like a piece of the same novel, or do they feel like each one could have their own novel?

Finding the right character to tell your story can make or break that story. A great plot might draw a reader to a book, but the characters keep them reading. It's worth taking a little time to ensure you have the best point-of-view characters for your novel.

Have you ever written a novel with the wrong point-of-view character? Or points of view you didn't need?
Looking for tips on planning or revising your novel? Check out my newest book Planning Your Novel: Ideas and Structure, a series of self-guided workshops that help you turn your idea into a novel.

Planning Your Novel: Ideas and Structure takes you step-by-step through finding and developing ideas, brainstorming stories, and crafting a solid plan for your novel—including a one-sentence pitch, summary hook blurb, and working synopsis.

Over 100 different exercises lead you through the novel-planning process, with ten workshops that build upon each other to flesh out your idea as much or as little as you need to do to start writing.

Find Exercises On:
- Creating Characters
- Choosing Point of View
- Determining the Conflict
- Finding Your Process
- Developing Your Plot
- And So Much More!

Planning Your Novel: Ideas and Structure is an easy-to-follow guide to planning your novel, as well as a handy tool for revising a first draft, or fixing a novel that isn’t quite working.


Janice Hardy is the author of the teen fantasy trilogy The Healing Wars, where she tapped into her own dark side to create a world where healing was dangerous, and those with the best intentions often made the worst choices. Her novels include The Shifter, Blue Fire, and Darkfall from Balzer+Bray/Harper Collins. The first book in her Foundations of Fiction series, Planning Your Novel: Ideas and Structure is out now. She lives in Georgia with her husband, one yard zombie, three cats, and a very nervous freshwater eel. Find out more about writing at her site, Fiction University, or find her on Twitter @Janice_Hardy.

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Wednesday, June 19, 2013

The Word Writers Dread



 
©Stina Lindenblatt




Many writers are paralyzed at the thought of writing queries. It’s like our whole future as a writer comes down to those 150 to 250 words. Blow them, and an agent will pass on your book before he even gives it a chance.

So we slave away at our query. We ask our beta readers and critique partners to provide feedback. We risk humiliation by posting it on public forums for strangers to tear apart. And tear it apart they will, often at the risk of asking you include everything but the kitchen sink. Often at the risk of either sucking out your voice or giving you a new one. Heck, they might even try to change your query to a story that doesn’t exist.

Once you’ve beaten your query into shape and shed a few tears over it, you’re now ready to send it out and refresh your inbox every 2.3 minutes.

Or are you?

We loathe writing queries, but there’s something else we loathe even more—the dreaded synopsis.

Now, I know writers who hate them so much, they purposefully exclude all agents from their query list who want a synopsis with the query and sample pages. The writers hope the agent who doesn’t request a synopsis will be the one to offer representation, and then the writer doesn’t have to create one. Unfortunately, it doesn’t work that way. When your agent is ready to pitch your book to editors, she will send out your blurb (aka query), author bio, and synopsis. Stop. Let’s rewind and play that again. She will send out your synopsis, and if an editor is interested, he will request your manuscript.

TIPS FOR WRITING SYNOPSIS

Where’s the ending?

The query should intrigue the agent or editor enough to request your manuscript. It’s like the blurb on the back cover of a book. You don’t want to reveal the ending of your story in the query. This is a major difference between the query and synopsis. If you don’t include the ending of your story in the synopsis, it’s an instant rejection.

Don’t Forget the Voice

Sample pages are not included in the submission package sent to editors. They rely on your synopsis to get an idea of your voice. A dry sounding synopsis isn’t going to win you points. Just like with the query, try to infuse voice in your synopsis.

Whose POV Is This In?

The synopsis is always written in third person, present tense, even if your book is in first person, past tense. The exception is when you reveal backstory necessary to the synopsis. Then you write it in simple past tense. If your book is in first person and you’re having difficulties writing the synopsis in third, write it in first person then change it to third. If your story is told from multiple point of views, pick the protagonist whose story is the main one, and write the synopsis based on that. It’s impossible to include everybody’s storyline in the synopsis without confusing the reader, so don’t even try.

Keep It Simple

Your story will be complex with multiple layers and characters, but for your synopsis, keep it simple. Mention only the key characters and only focus on the main points of the story. This is easy to do if your book follows basic story structure (e.g. inciting incident, first turning point, midpoint, second turn point, etc). For more information on story structure, check out Save the Cat by Blake Synder, Plot and Structure by James Scott Bell, and Writing Screenplays That Sell by Michael Hague. And make sure you show your protagonist’s character arc in the synopsis.


How long?

This varies from agent to agent. Some ask for one page. Some want up to five pages. If it’s more than one page, the synopsis will be double spaced. A one page synopsis will be single spaced. The easiest way to write one is to make it as long as it needs to be to get your main points down, then edit, edit, edit. To save time, create several synopses of different lengths, then you’re ready no matter what the agent requests.


Start Early

Get in the habit of creating the synopsis before you write the first draft. By doing this, you can ensure you have a cohesive story that moves forward, and you don’t waste time on a story with structural issues. Also, if you eventually go on to sign a multi-book contract, your editor may want to see the synopsis for your yet unfinished books.

Review your synopsis anytime you make changes to the plot. There’s nothing worse than expecting a happily-ever-after ending, as stated in the synopsis, only to discover that in the manuscript the author sent you, the hero is murdered in a tragic ending.

Get Feedback

We spend time ensuring our queries are compelling and free of errors by enlisting the help of others to give us feedback. Make sure you take the same care with your synopsis. While your agent will help you make it shine, if need be, they are extremely busy. By putting it through the same degree of scrutiny you put your query through, it will make her job easier. And that will make your agent happy.  

When do you tend to write the synopsis? Do you enjoy writing them, or do you prefer writing the query?



Stina Lindenblatt @StinaLL writes Young Adult and New Adult novels. In her spare time, she’s a photographer, a blogging addict, and can be found hanging out on her blog (when she isn’t writing).  She’s represented by Marisa Corvisiero, and finds it weird talking about herself in third person.







Wednesday, June 13, 2012

The Four Story Pillars (guest post)

Jane's note: I'm very excited today to introduce a guest post by Amy Deardon, author of The Story Template. Her work is the result of an intensive study of successful stories, both movies and novels, breaking them down into their most basic structure and character elements. She took each story and categorized the scenes, timed them (or made note of the page length), noted where and when they occurred, and graphed each story's progress. When she found consistent trends in plot progression and character arc through all these stories, and these elements lacking in stories generally regarded as failures, she combined all this knowledge into her book The Story Template. For more information about her book, you can read my review on my own blog. But for now, I'll turn it over to Amy's discussion of a vital part of story development: the four pillars of your story which will hold up everything that happens in your book. Enjoy!

     

Even if you’re an SOTP (seat of the pants) writer, a little planning before beginning to write can make writing your story easier. I’ll review here a few foundational elements you should know about your story before you start.


The Four Story Pillars
A story (novel or screenplay) is often thought of as having two arms: outer and inner. The outer story covers the external plot: what your friend will summarize when you ask what a story is about. In contrast, the inner story describes the emotional journey of one or more characters. Different types or genres of stories tend to emphasize different arms – for example, a romance or literary work often focuses on inner story, while a mystery or action-adventure usually emphasizes outer story. 

But how else might story be described? If you think about it, a story can also be considered as having two tiers of construction: concrete and abstract. The concrete tier describes the actual events and characters in the story, whereas the abstract tier comments on the broader applications of your story: why it may give insight into society, relationships, or life.

Using these two types of categories, I like to think of the story as having four story pillars. The PLOT is the actual story line with the story goal and external obstacles. The CHARACTER describes the inner emotional journeys of one or more characters. The STORY WORLD describes the specific environment and milieu in which the story takes place. The MORAL describes the theme or the ultimate take-home message that the story conveys.

You can put these four pillars into context, like this:
The STORY PREMISE, which is the fundamental concept that drives the story, comes from just one of these four pillars. For example:

Plot Pillar – Iron Man, Jaws

Character Pillar – Forest Gump, Rocky

Moral Pillar – Facing the Giants, Ender’s Game

Story World Pillar – Fellowship of the Ring, Harry Potter

Although the story centers around one pillar, the other pillars are developed to a greater or lesser extent, even for very unidimensional stories. For example, in the summer 2009 film G.I. Joe, the emphasis is on the OUTER STORY, both the action plot and the cool techno-weapons story world. However, even in such an over-the-top action movie, there is also a rudimentary inner love story of loss and redemption hiding between the bombs and outrageous conspiracy theories.

The more you can develop all four of these pillars, the more resonant and gripping your story will become. Some questions you might ask for each pillar:

PLOT: What is your story question? What is your story goal? What are the stakes of your story (the bad things that will happen if your protagonist doesn’t achieve his goal)? What is the main obstacle (usually the antagonist) blocking your protagonist from reaching his goal? What are some other obstacles?

CHARACTER: Who is your protagonist? What does he want in the story? Does he have a secondary protagonist? (The secondary protagonist works with the protagonist as a team to achieve the story goal, and is often a love interest). What is your protagonist’s “hidden” (emotional) need that will be fixed in the story? Who (or what) is the antagonist? What goals are your protagonist and antagonist competing for?

STORY WORLD: What is the time and place of your story? What are common social customs? What do buildings and structures look like? What do your characters eat, wear, and use? What is the weather like? 

MORAL: What is the ONE universal principal that you want to explore in your story? Some examples of moral might be:

Romeo and Juliet: Great Love Defies Death.
Forest Gump: Unconditional Love Redeems the Rebel.
Fellowship of the Ring: Willingness to Relinquish Power Leads to Preservation.
The Godfather: Family Ties Overcome Individual Virtue.
Rocky: Courage and Persistence Lead to Significance.
The Incredibles: Working Together Allows Each Individual to Shine.

By developing all four of these story pillars, you will establish a strong base for your story to resonate with the reader or viewer. 

---

Amy Deardon is a research scientist who had already written articles, newspaper columns, and other nonfiction when she wanted to write a novel. When getting the words down was more difficult than she anticipated, she undertook a detailed study of how story works. The result is an algorithm published in The Story Template: Conquer Writer's Block Using The Universal Structure Of Story (also available in a print edition.) She's the author of A Lever Long Enough, and has documented her experience of overcoming skepticism with both faith and science at her blog.

Monday, August 29, 2011

Conflict & Characterization: Lessons from an Old Anime

(I promise that what lies below ties in to writing!)

I’m a big fan of this old-school (1972) anime called Gatchaman (and of its American translations…well, some more than others).  Author and friend Jason Hofius wrote a definitive guidebook on one of the American translations, which was called Battle of the Planets (1978), and recently he sent me an email to tell me he’s created a website on the same topic.

So I went tooling around the website, and it struck me that writers could learn a few things from his approach to the information.

Story Conflict

In the Battle of the Planets series, as in most stories, there are bad guys and there are good guys.  The bad guys are from the planet Spectra. Because Spectra is dying, the bad guys run around consuming the resources from the Peaceful Planets and generally trying to destroy the Peaceful Planets using monster mecha machines. The good guys belong to the Intergalactic Federation of Peaceful Planets, which is a very green and scientific sort of group.  The Federation’s most important answer to attacks from Spectra is the 5-person G-Force ninja team. (Please rest assured that this came long before Disney’s elite guinea pig team. The members of this G-Force are human.) 

Here’s what struck me, though. For each and every one of the series’ 85 episodes, Hofius indicates what Spectra is trying to accomplish and what the G-Force team is trying to accomplish.  You  might think this would get ridiculously redundant (for example, Spectra’s Goal: To steal a precious mineral; G-Force’s Goal: To stop the Mecha of the Week and recover the stolen mineral) but it really doesn’t because each side has numerous sub-agendas and internal conflicts (read: subplots).

Your Writing

You may know who your good guys and bad guys are overall, and what each side’s mission is in your story or novel as a whole, but do you know what the key conflict is in each scene?   If your story is moving forward properly, each scene’s conflict should be a little different as the characters react and respond to each other.  Each scene’s conflict should also advance the story as a whole.

As I edit a novel, I often find that I have several redundant scenes, usually because I am trying to make a point of some kind.  But a story is more exciting (and fun) if it doesn’t get mired in redundancies.

For example, in the novel I’m currently working on, I found three scenes meant to emphasize how bad things were for the good guys now that the bad guys had successfully invaded—the good guys had reached the point of surrendering not just physically, but also psychologically.  

My goal was to prove that things were BAD, and I did such a good job with it that I found myself depressed and a little hopeless, even though I knew the good guys would eventually prevail. There’s nothing pretty about beating a dead horse, folks, and if you insist on doing so, your readers may beat a hasty retreat. 

Though I’m not much of a chess player, the craftiness of the game has always intrigued me, and so I like to think of a story like an intense chess game between sides. One side moves; the other side has to counter that move and not only block the opponent’s goals, but also further its own.

So take another look at that story you think you’ve finished.  Is it as tight as it can be?  Do the conflicts between characters evolve and change with each and every scene?  If not, can you combine scenes or otherwise hone things down to keep your writing razor edged?
Character Guides

Back for a moment to Hofius’s website.  In addition to the great episode guides, he provides fantastic character guides.  Again, what strikes me about them is that they’re different from every other character guide I’ve ever seen for the series (and I’ve seen a bunch and even written a number of them).

Rather than focusing on the obvious—G-Force team member Mark, for example, has blue eyes and likes airplanes—Hofius tells us about the characters, referencing at least one episode for each tidbit.  That “at least one episode” is important—the show’s creators were fairly consistent in developing the characters’ abilities.

Your Writing

You may have character sheets, but have you managed to work details that define your characters into the story?  

I recently did some editing work for an aspiring novelist who’s still mastering the art of working the details into the story.  She knew a lot of important things about her main characters, for example, and she did a fantastic job of describing them, but she needed to work on slipping the information in without infodumps or blatant telling (e.g. “I am an honest sort of guy”).

One of the biggest dangers of telling (rather than showing) characterization is that your character won’t ring true to readers.  Think about it – if someone you worked with ran around telling everyone what an honorable guy he is, but you never saw him do a single honorable thing, you’d think he was a liar, wouldn’t you?  Readers will feel the same way about characters unless they get to see that honor in action.

Your turn: Is your writing as tight as it should be? Are you effectively showing conflict and characterization?

Carolyn Kaufman, PsyD's book, THE WRITER'S GUIDE TO PSYCHOLOGY: How to Write Accurately About Psychological Disorders, Clinical Treatment, and Human Behavior helps writers avoid common misconceptions and inaccuracies and "get the psych right" in their stories. You can learn more about The Writer's Guide to Psychology, check out Dr. K's blog on Psychology Today, or follow her on Facebook or Google+! (Her Gatchman site, which she linked to shamelessly in the post above, is here.)

Monday, May 30, 2011

Forget About Being Published

Courtesy of asifthebes
One of the great advantages of going to conferences and workshops is that, if you're lucky, they blow your mind away.


Caped CONduit 21 just ended, and it was incredible. CONduit isn't a writing conference, it's a SF and F general convention. But I learned just as much about writing and story as if it had been a conference designed for writers.


Tracy Hickman said something that took my world, spun it upside down and turned it inside out. He said, "Don't seek to be published, seek to be read."

Don't seek to be published, seek to be read.

So simple, and it makes so much sense when you think about it. With advances in technology, anyone with a computer and Internet connection can be published. You might say that it's never been easier to be published than it is now, and I think it's only going to get easier.

That means there's going to be a lot of noise out there. And being heard and noticed is going to be a lot harder and take a little more creativity to achieve.

So many times we writers tend to focus on the wrong things, and getting published is one of those. I'm not putting down the notion of publishing. I seek to be published, and I think it's a great thing--but it should not be the limit of our dreams. Sometimes our vision isn't large enough, and that limits us. We cage ourselves in our own expectations simply because we never think to look up.

The thing about dreams is they're meant to be large. When you sit down at the table of dreams, forget about taking small servings, never snatching the last roll, or taking tiny bites of the pie. Forget about which silverware everyone else is using, and just dig in. Dreams are only as finite as we make them. Daring to dream big doesn't mean there will be less dream for the next person on your left, so don't cheat yourself by taming your dreams. Realistically, you're going to have to work hard--but that's the reality of dreams.

So, if being published isn't what we should be aiming for, what then? I believe the ultimate goal (besides being true to yourself) should be writing something that's worth reading. Something that speaks to people loudly enough, deeply enough, that your words reach out of the page and drown your reader in a sea of thought and perception that they become a part of. Something that will keep them coming back over and over and over again.

Being published is great, being read is better.

I don't believe that any of us seek to write into a void. We have something important to say, a story to tell. We want readers.

So how do we get them?

It's all about writing something that's worth being read. That means learning what Story means. How it's shaped and structured and why. I'm not a fan of all the writing rules floating around out there. I think they're good guidelines, but they can also clip your story's wings if your story needs to be something else. However, if you want to break the rules effectively, you need to know them in the first place. And I mean know--not be aware of or know about--you need to know them. Recognize them. Understand them.

And there are some guidelines I don't think should be broken. Story structure is one of them. If the foundations of the story aren't put together right, the reader's going to feel it. They may not be able to pinpoint exactly why, but they will feel the lack and it may be enough of a lack for that reader to never come back. Story structure is the bones of the story, it isn't the writing. Characters are the heart. They aren't the writing either. Themes and ideas are the muscle. And we still haven't hit the actual words yet.

Words are the flesh and grammar is the tendons. And yet, I'd wager that the words and grammar are around 90% of what writers focus on. Look at the "rules", we've all heard them. They're even called writing rules. Now, this isn't to say the rules are bad. They're not. It's important to know when to show and when to tell. It's important to engage the reader with tight, clean prose.

But if your skeleton's broken, if your heart's not beating, if your muscles are thin and underdeveloped, will it really matter if you've got acne or tendonitis?

Most of writing well has nothing to do with the actual writing. This is a mistake I know I've made, and one I'm going to work very hard to not make again. Because I don't just want my name in print. I don't want to just have my books on shelves in bookstores. I don't want to just be able to say that I'm published. That's too small a dream.

And even being widely read isn't quite enough for me.

I want to take a reader by the heart and soul and never let them walk away from my stories as the person who opened the cover for the first time or the hundredth time.

Our dreams should give us wings that allow us to fly past the stars. So don't keep your feet on the ground. Don't let fear cage you in. And don't ever, ever forget to look up.

Danyelle writes MG and YA fantasy. In her spare time, she collects dragons, talking frogs, and fairy godmothers. She can be found discussing the art of turning one's characters into various animals, painting with words, and the best ways to avoid getting eaten by dragons on her blog.